Game
Alexandra Pirici

The current reactionary, neo-nationalist and fascist turn of a large part of the political spectrum requires, more than ever, a mainstream understanding of how new information technologies and the online realm have shaped and keep shaping us as individuals and society at large. Ongoing discussions around a so-called “post-truth” age of politics inaugurated by recent governments actually brought to the forefront the reality of politics as performance of persuasion and narrative manipulation for a lot longer time than we liked to admit. And perhaps instead of being terrified of seeing the emperor truly naked (having discarded even the thin, transparent bath towel of the common agreement on less outrageous fake news – like Iraq manufacturing weapons of mass destruction in 2003), we could see this current situation as an opportunity. Perhaps the destabilization of monopolies on “truth” – as one accepted narrative always underlying a zero-sum game – could bring about real opportunity for change and emancipation, by acknowledging that truth, like knowledge, has always been “situated”, identity has always been unstable, and that we are what we and the environment make of ourselves. This challenging moment, when old narratives crumble, could be a good time to start constructing new ones.